![]() You may come to a machine that needs electricity to fix it, and you never know if Oswald will help or simply disappear. The trouble is that if you are playing in solo mode, the computer controls Oswald in a totally unpredictable manner. Both players can toss each other up to hard-to-reach places. He can even lift Mickey up to fly him in co-op play. His removable arm can be used as a boomerang, and he can use his ears as propellers to glide. Oswald wields a special remote that can control all things electrical. Mickey can use the paintbrush to paint and thin many things and he has a separate spin attack. They both have unique skills and abilities. Both Mickey and Oswald are playable characters if you are exploring this game in co-op mode with a friend or family member. The animosity between the two, which monopolized the first game, has been buried and they are now equal heroes in their quest to find the source of the trouble plaguing Wasteland. New to this game is a partnership between Mickey and his lost cartoon brother Oswald the Lucky Rabbit. To finish missions in each area of the game, you will spend a fair amount of time running around, hunting for passages and talking to characters. The story, which cleverly brings back the first game's Mad Doc bad guy as an apparently reformed do-gooder, takes a long time to develop. It would have been better to easily bounce through this world so that you could revel in finding what was awaiting you around the next bend. Since there is so much to see and explore, you don't want to focus all of your attention on the timing and placement of jumps. That's a shame in this detail-rich nostalgic world, which oozes with cartoon history. When you couple that defect with a camera angle that doesn't let you judge distances, you have a game where you have to try multiple times to traverse environments. Platform jumping, a predominant method of moving through the game, is disconcertingly slippery. All of this is exciting to explore.īut the devil is in the details in most platforming adventure games, and this game's details come up lacking. ![]() In every scene, your decision to use paint or thinner affects what happens next in the game and has long term consequences in the story as well. The brush can stream paint, which fixes and brightens up this cartoon world, or it can unleash thinner, which destroys or reveals hidden things.Īlso the same is the project's legendary producer, Warren Spector, whose trademark "Playstyle Matters" philosophy infuses the game. ![]() Mickey once again borrows a magic paintbrush and heads into Wasteland, a place for discarded or forgotten toons. ![]() While this lengthy role-playing game provides Mickey moments of glory, it falls short of being an epic game.Ī sequel to 2010's Epic Mickey, the game continues the play mechanics that made the first game unique and fresh. Disney Epic Mickey 2: The Power of Two doesn't live up to its title. ![]()
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